Driving through this track is made more difficult by sloping roads making it harder to turn. Notes: This one is as hard as it looks on the map.Land Rovers, Volvos, and Volkwagen Beetles will all get in the way. Part of the barrier is missing and it's a long drop down. The other main danger comes at the end where you take the wooden bridge. Take it too fast and you'll be rolling sideways down. Notes: Watch out for the very steep hill at the start.Traffic includes school buses, trucks, and Mercedes-Benzs. A very twisty track, so handling is important here. Notes: Not that much to comment on this one.Also right at the very end of the track the track splits into two with a pillar in the middle. Watch out about 40 seconds into the lap, the track narrows suddenly as you reach a bridge. Elsewhere you'll have trucks, Volvos, and Citroen 2CVs as traffic. The four horrible looking bends are actually quite easy provided you don't cut the corner. Notes: Little bit harder this one, although not as hard as the map looks.Choose left or right early, and there's a chance to cross over sides in the middle. Watch out near the end when you're surrounded by cliff edges-the road splits into two, with a large rock in the middle of the road. Slow down slightly for the jumps or you'll lose control on landing. The track starts in the city before moving into the desert land. Here you'll face Land Rovers, Jeeps, and camper vans driving at you and getting in your way. Notes: First time off the track and onto the road.Notes: Nothing to worry about here, just keep in a straight line on the straights and stay in the outside lane on the bends to carry as much speed as possible through the two corners.Common - Online – Catch Up Modes – Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack. Cars - Team Need for Speed Mazda RX-8 - The game can remain in a tech hang in the loading screen of events\races when the Team NFS Mazda RX-8 car is used. Online - If a client joins a lobby at the 00:10 mark, he will be stuck in a technical hang in the lobby and the other players will be stuck in a loading screen technical hang
NFS 2 SE TRACKS FOR NFS 3 FULL
Cars - McLaren MP4-12C - The Modern A Invitational event cannot be completed with Full Damage settings due to engine blowout Physics & Handling - Input lag/delay present on steering wheels Camera initialization bug - Certain player views do not initialize correctly at race start Career - Drift – AI opponent scores are very hard to beat on Miami Park Drift in the last event in Drift Championship Tracks - Drift - The last corner on Miami Park Drift track now gives more drift points Autolog - Speedwall - Erroneous speedwall times - Times can be set within and event which are unrealistic and unfeasible to acquire. Online - lobby timer - Lobby timer is not appearing to reset back to 1:45 for the client players after a host migration takes place. Cars/tracks - Visually the steering wheel when racing in cockpit views appears overly sensitive at the beginning of the turning circle Front end - Loading screen - Speedwall - First lap of event sometimes not being recorded by total time resulting in unobtainable World and Regional times Screen Transistion - Autolog - Player can momentarily get stuck within autolog when launching an event via the speedwall Online - Players cars are occasionally crashing during rolling starts before the player takes control Online Modes - The host's car is not visible to at least one of the clients in an online lobby
NFS 2 SE TRACKS FOR NFS 3 PC
VIP Rewards - SHIFT1 PC does not write the entitlement that SHIFT2 looks for correctly Online – Catch Up Modes – Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack. Cars - Car wheels intersect or float in the air when the player uses wheels wirh a different diameter to the AI Common - Online - Catch Up Events - All users are prompted with the same message at the start of a catchup pack/catchup duel event